Alien Crypt Project - Unity
It took me over a month to achieve all of this by working with Blender, Zbrush, Substance Painter and Unity. The level features an architectural design inspired by HR Giger and the other room is a cave which contains the alien creep.
On the technical part, I managed to stick at 141k tris max with a light build size, by using RMO shaders and atlases for textures.
This project follows the Giger's spellbook I've made 4 months ago : https://www.artstation.com/artwork/nY620o